Fairy Meat: Clockwork Stomp

From Knights of the Dinner Table

Fairy Meat: Clockwork Stomp
Clockwork stomp.jpg
Fairy Meat Game
KEN404
Designer(s) Scott Leaton
Publisher(s) Kenzer
Publication date 2001
Genre(s) Sword and sorcery
System(s) Fairy Meat

Fairy Meat: Clockwork Stomp is the first supplement for the acclaimed actual-size miniatures wargame, Fairy Meat. The gnomes, weary of their meandering, lonely lives, have come to the surface in order to prove their intellectual superiority. The Gnomic renaissance is afoot, and no one is safe!

This 42-page Fairy Meat supplement includes 33 pages of all the rules you'll need, along with many color sheets of printable weapon counters (such as the armcannon, pipe bomb and punch rifle), flamer templates, Armor counters, Life counters, Kill counters, Twinkle counters and the Fairy Cards. Fully compatible with Fairy Meat, Clockwork Stomp is also a stand-alone game by itself, complete with all the gameplay rules you'll need to load up and march into battle against other wee folk!

Slow, weak and plodding, gnomes make up for their physical shortcomings with deadly ordinance, sinister gizmos and swift trigger fingers. With weapons ranging from the simple Iron Pistol to the horrifying Chainkiller Autocannon, these bearded brains are certainly nothing to laugh at! And with the addition of a mechanical limb or two, even hand-to-hand problems can be overcome- with some small sacrifices...

In addition, the gnomes are joined in battle by their mechanical minions, the clockwork fairies. With a mechanical, propeller-driven body and a living fairy head, the gun-toting clock-fairies provide speedy support for their gnomic masters' field operations. Rules are also provided for rogue clocks, liberated clockwork fairies for use in your own fairy warband! Also included are rules for the magic-wrench-wielding gremlins (foes of anything with moving parts) and the short-lived Hatbots.


This page uses content from Kenzerco. To purchase this item please visit: Fairy Meat.